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S4A is a modified version of Scratch programming language for communicating with Arduino micro-controllers. It is designed for people who have never programmed a micro-controller before. The application has a pre-programmed template in which all actions and messages are defined and there is a little instruction on how to write code and how to drag and drop messages. S4A is not intended for programming professionals as it lacks the ability to perform “advanced” actions such as looping, if statements, user input etc. The application works using menus and data entry fields.

I am a big fan of video games. I wish I could say I know a lot about them, but actually, I can’t. I know how to play a game and I know how to finish the game…but that’s it. I have never studied any of the history of gaming…nor have I ever looked into the technology behind it all.
But I am learning.
And I have a vision to put together a gaming club.
I want people to be able to play games together…but more importantly, I want them to be able to learn…because the way I see it, a good game is a great teacher.
You will see as this blog progresses that I love computers and technology in general. Because of this, I will make an effort to keep my posts interesting and challenging for the both the user and myself. So, if you’re interested in video games, or in technology…you’re in the right place.

FINAL FANTASY TRIVIA Q&A:
1. How many titles are in the FINAL FANTASY series?
Including manga, there are twelve game titles in the FINAL FANTASY series. However, many of these games were originally released in Japan as standalone titles instead of as part of the full game titles, so there is some debate about which games actually count towards the total.
Two of these game titles were published in the US by Square (and later by Square Enix) with the name of FINAL FANTASY under the King’s Quest label. Square also later added the name FINAL FANTASY to titles that they distributed in other countries that did not have the name KING’S QUEST under the Square Enix label.
So, there are twelve FINAL FANTASY titles that actually count.
2. What is the name of the first FINAL FANTASY game?
The first FINAL FANTASY title was released by Square in 1987. It is also known as FINAL FANTASY for the NES in North America.
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VisualGDB is a free project and build management tool for GNU Make, QMake, and CMake based projects. It allows for code writing, build management, and debugging. You can use it with local and remote SSH, and you can also integrate with Visual Studio projects using build scripts.
VisualGDB is a cross-platform tool. This tool works on Windows, Linux, and Mac. If you want to create projects for Windows only, you can create them using the Windows version of VisualGDB, which has the same functionality. To learn more about VisualGDB, please visit our website.
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I’ve also written a book about Programming Android using Java (in german):

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The website of my company VGT Software GmbH:

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You can find out more about me and my background on my homepage:

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VisualGDB seamlessly integrates with Visual Studio, allowing the development of Linux applications in C/C++ and Android or Embedded projects. It is compatible with all the editions of Microsoft’s IDE.
VisualGDB can import projects that already use GNU Make, QMake, or CMake, enabling you to take advantage of the powerful Clang IntelliSense engine to work efficiently. It allows the quick creation of implementations for new methods and interfaces and comes with error corrections, macros support, and more.
Featuring advanced CMake integration, VisualGDB makes it possible for you to edit Makefiles, manage targets, and handle QMake sources. To make your job easier, it automatically installs cross-compilers for Linux (GCC) and debugging tools (OpenOCD, GDB), so you don’t have to worry about anything else but your project. Both local and remote SSH-based debugging is possible, and automation tools are at your disposal for fast development. As for the compiler, configuring it is easy, as VisualGDB is the one that takes care of the compiler flags and the linker scripts.
VisualGDB also features advanced profiling tools, making it possible for you to evaluate the performance of your programs. Dynamic analysis allows you to monitor the behavior of the program as it runs and collect data to compare it with future performance evaluations.
One of the most important advantages of VisualGDB is that it comes with a feature

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